Activites, Camps and After School Classes Near Me
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
sibling discount
MDV Online: Thursdays in Verloren
100%
by Masters of the Dungeon Verse
*This series is invite-only. If you are interested in attending, and have not been invited, please contact greetings@mdv.world!* Join us in an adventure to save a continent in an entirely original fantasy world. Players will take on the role of hero characters in a world filled with opportunities to help and dangers to encounter, all through the safety of a fictional setting. Players will learn to collaborate with others, develop leadership and communication skills, and have experience solving complicated problems. The story they participate in reacts to the decisions they make each week, and will have rewards and consequences based on previous actions. So, join in the adventure, and see if you can Master the Dungeon Verse! You may enroll for as many sessions as you'd like all at once, or week by week. You do not need to attend every session to be a part of the program. Registration will close the day before a session. We will need a minimum of 3 players enrolled in the session for it to run. If we don't have enough players enrolled, you will be informed the morning of and receive a full refund/credit as you choose. If you have any questions, please reach out to greetings@mdv.world. Disclaimer: The game will feature sequences of fantasy combat, such as fighting a dragon or goblins. There will be no gore (defeated enemies poof into dust) and player actions regarding violence will be moderated by the Game Runner. Immoral actions, like hurting innocents or threatening other players, are not allowed. Note: The age range for this series is approximate. Exceptions may be made on a case-by-case basis depending on a player's age, maturity level, and scheduling availability.
Online
Ages 14-17 years
sibling discount
MDV Online: Sundays - "Citadel Counteroffensive"
100%
by Masters of the Dungeon Verse
*This series is invite-only. If you are interested in attending, and have not been invited, please contact greetings@mdv.world!* Join us in an adventure to save a continent in an entirely original fantasy world. Players will take on the role of hero characters in a world filled with opportunities to help and dangers to encounter, all through the safety of a fictional setting. Players will learn to collaborate with others, develop leadership and communication skills, and have experience solving complicated problems. The story they participate in reacts to the decisions they make each week, and will have rewards and consequences based on previous actions. So, join in the adventure, and see if you can Master the Dungeon Verse! You may enroll for as many sessions as you'd like all at once, or week by week. You do not need to attend every session to be a part of the program. Registration will close the day before a session. We will need a minimum of 3 players enrolled in the session for it to run. If we don't have enough players enrolled, you will be informed the morning of and receive a full refund/credit as you choose. If you have any questions, please reach out to greetings@mdv.world. Disclaimer: The game will feature sequences of fantasy combat, such as fighting a dragon or goblins. There will be no gore (defeated enemies poof into dust) and player actions regarding violence will be moderated by the Game Runner. Immoral actions, like hurting innocents or threatening other players, are not allowed. Note: The age range for this series is approximate. Exceptions may be made on a case-by-case basis depending on a player's age, maturity level, and scheduling availability.
Online
Ages 11-17 years
Drawing/Painting Wednesdays 3:30 Virtual - March
by Kimberly V. Art
In Drawing/Painting Class we will create a variety of fine art projects focusing on technique and style, composition, brushwork, and systematic practice. KVArteest will give input on our subject matter, as we together decide what we want to learn.
Online
Ages 7-19 years
Minecraft Madness 2025
71%
by Siliconvalley4U
Join the adventure as you build your own world, fight mobs, and explore different landscapes. Minecraft is a video game with limitless possibilities. Virtual Lego as they say, Minecraft usually had been described as the game with no rules. This class will tackle the world of Minecraft but with a twist! We will explore the game with a little bit of CODING! Classes will be taught online! Students will explore Minecraft from the comfort of their home!
Online
Ages 6-18 years
Drawing/Painting Wednesdays 1:30 Virtual - April
by Kimberly V. Art
In Drawing/Painting Class we will create a variety of fine art projects focusing on technique and style, composition, brushwork, and systematic practice. KVArteest will give input on our subject matter, as we together decide what we want to learn.
Online
Ages 7-19 years
multi-purchase discount
May Masterpiece Thursday - 1:30 Virtual
by Kimberly V. Art
Let’s all be creative together! Every 2nd Thursday in September through May, I will offer a guided acrylic painting on canvas for students and their families both in-studio and virtually. You can drop off your student or stay and paint ;)
Online
Ages 5-100 years
multi-purchase discount
March Masterpiece Thursday - 1:30 Virtual
by Kimberly V. Art
Let’s all be creative together! Every 2nd Thursday in September through May, I will offer a guided acrylic painting on canvas for students and their families both in-studio and virtually. You can drop off your student or stay and paint ;)
Online
Ages 5-100 years
Summer Camp - Movie Making with Scratch 2025
71%
by Siliconvalley4U
Scratch is a great language recommended for beginners in coding. It allows you to create animated and interactive stories, games, and movies. Topics covered of this class will teach students the introduction of Scratch, the fundamentals up to creating their own animations.
Online
Ages 6-18 years
Build a Website
71%
by Siliconvalley4U
Website is the easiest and quickest way for an organization to increase its credibility. Today, users expect a lot out of the web page. It should load fast, expose the desired service, and be comfortable to view on all devices from desktop computers to tablets and mobile phones. Here’s your chance to create your own. This class is designed to help students understand how websites are created, and how it works.
Online
Ages 6-18 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Kids Online Python with Artificial Intelligence Camp
100%
by Young Gates
Welcome to Python with AI intro program . In this program you will learn basics of python and Day One: History of python Intro to A1 with python Teachable Machine Python basics Day Two: Python programming on variables, operators Control Flow Syntax debugging Day Three: Drawing fun shapes with python Python Functions Using Functions with control flow Dialogflow chatbot using control flow Day Four: Loops in Python List in python Solving Real-Life using python Day Five: Deploy your First A1 Model Image Basics Image Manipulation using python Final Project Showcase Parents Teacher Meet / Demo Day
Online
Ages 12-16 years
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