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Activites, Camps and After School Classes Near Me

Family Play

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

More adventures come to life through imaginary play in this multi-age play class. A perfect opportunity for siblings to experience class together, or for children to practice more diverse social skills like leadership and peer modeling.

In-person

6 months - 5 years

$29

Family Art

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Paint, sing, sculpt and imagine in a uniquely creative space! Your little one will gain confidence in self-expression and artistic exploration through a hands-on, multimedia experience. Art classes are suitable for toddlers and preschoolers.

In-person

Ages 1-5 years

$29

Babies

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Meet like-minded parents while our expert teachers lead you through nurturing exercises and activities that stimulate your baby’s brain development. Perfect for non-mobile babies.

In-person

Up to 8 months

$29

sibling discount

School Skills

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Encourage curiosity and build self-confidence in your preschooler through art, science exploration, play and more. Teachers guide students to explore key social and emotional skills and engage in STEAM based activities that assist with school readiness.

In-person

Ages 3-6 years

$49

Crawlers / Walkers

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Explore your little one's newfound mobility and give them a safe space to practice their growing skills every week! Classes incorporate diverse physical movements like climbing, crawling, and balancing to support healthy muscle and bone development, while also practicing social skills and memory building through sing-alongs and group-play.

In-person

6 months - 1 years

$29

Preschool Prep

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Parent/child play time is followed by a gentle separation time where children are engaged by expert teachers in social activities and brain games like puzzles, playdough and story time. Class ends with celebration and the return of the adults, reminding children that adults always come back!

In-person

Ages 1-3 years

$35

Runners

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

It’s all about opposites! Loud and quiet, fast and slow, up and down! Contrasting ‘themes’ means your child is learning better ways to communicate. Explore the different equipment pieces each week to build problem solving, navigating skills, and confidence.

In-person

Ages 1-2 years

$29

Open Gym

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Open Gyms are exclusive for active, enrolled members only. A drop in option is available for a non-enrolled child.

In-person

6 months - 5 years

$10

Explorers

99%

by Gymboree Play & Music, Columbus OH

Columbus, OH

Our play floor comes to life with trips to the grocery store, eating pizza, finding animals, and even bugs! School is just around the corner, and in this class, you get to witness your child’s imagination come to life and be part of their learning journey.

In-person

Ages 1-3 years

$29

Drawing/Painting Tuesdays 3:30 Virtual - March

by Kimberly V. Art

In Drawing/Painting Class we will create a variety of fine art projects focusing on technique and style, composition, brushwork, and systematic practice. KVArteest will give input on our subject matter, as we together decide what we want to learn.

Online

Ages 7-19 years

$88

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

3D Printing

71%

by Siliconvalley4U

3D printing is the construction of a three-dimensional object from a CAD model or a digital 3D model. This class is open to beginning and advanced students. Topics covered aims to provide students the knowledge of basic 3D Printing. Students will explore and create their own 3D models through a software.

Online

Ages 6-18 years

$250

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

3D Printing

71%

by Siliconvalley4U

3D printing is the construction of a three-dimensional object from a CAD model or a digital 3D model. This class is open to beginning and advanced students. Topics covered aims to provide students the knowledge of basic 3D Printing. Students will explore and create their own 3D models through a software.

Online

Ages 6-18 years

$250

Build a Website

71%

by Siliconvalley4U

Website is the easiest and quickest way for an organization to increase its credibility. Today, users expect a lot out of the web page. It should load fast, expose the desired service, and be comfortable to view on all devices from desktop computers to tablets and mobile phones. Here’s your chance to create your own. This class is designed to help students understand how websites are created, and how it works.

Online

Ages 6-18 years

$250

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

3D Printing

71%

by Siliconvalley4U

3D printing is the construction of a three-dimensional object from a CAD model or a digital 3D model. This class is open to beginning and advanced students. Topics covered aims to provide students the knowledge of basic 3D Printing. Students will explore and create their own 3D models through a software.

Online

Ages 6-18 years

$250

Build a Website

71%

by Siliconvalley4U

Website is the easiest and quickest way for an organization to increase its credibility. Today, users expect a lot out of the web page. It should load fast, expose the desired service, and be comfortable to view on all devices from desktop computers to tablets and mobile phones. Here’s your chance to create your own. This class is designed to help students understand how websites are created, and how it works.

Online

Ages 6-18 years

$250

Learn Secrets of the Rubiks Cube

100%

by Young Gates

Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.

Online

Ages 9-16 years

$150

Learn Secrets of the Rubiks Cube

100%

by Young Gates

Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.

Online

Ages 9-16 years

$150

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