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Masterpiece Thursday - Virtual

by Kimberly V. Art

Let’s all be creative together! Every 2nd Thursday from September through May, I will offer a guided acrylic painting on canvas for students and their families. One reservation and the whole family can participate!

Online

Ages 5-100 years

$25

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

Python for Beginners

71%

by Siliconvalley4U

A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!

Online

Ages 6-18 years

$399

Learn Secrets of the Rubiks Cube

100%

by Young Gates

Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.

Online

Ages 9-16 years

$150

Kids Online Fast Math Camp

100%

by Young Gates

1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math

Online

Ages 10-15 years

$275

Kids Online Fast Math Camp

100%

by Young Gates

1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math

Online

Ages 10-15 years

$275

Kids Online Fast Math Camp

100%

by Young Gates

1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math

Online

Ages 10-15 years

$275

Kids Online Fast Math Camp

100%

by Young Gates

1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math

Online

Ages 10-15 years

$275

Scratch Junior - Start Coding With Fun

100%

by Young Gates

In this course, we will learn the basics of using Scratch Jr. Students do not need to have any coding experience but should know how to work their device. Since this is for younger students, I highly advise the student having their zoom meeting on a computer and their project on a tablet that they can work on while still seeing the lesson. This will also allow them to show their work to the class as we go! Each class, the students will add to their animated story with new skills that they learn. Scratch Jr. is a visual block coding language that is perfect for prereaders. All of the blocks use images for their labels. Each of the for sessions is only 30 minutes long so that young students can stay engaged and focused the whole time. I will use screensharing to demonstrate the for the children and to guide their work. Lesson 1: Introduction -The students will be introduced to the Scratch Jr. App -We will start a new project, learn how to add characters and backgrounds and make our characters move Lesson 2: Creating/Editing Characters/Create Scenes -Students will take this class time to add/create all the characters and create programs Lesson 3: Animate our scenes -Students will learn how to animate a scene Lesson 4: Create Projects with more details

Online

Ages 4-7 years

$75

Kids Online Intro to Java Coding Camp

100%

by Young Gates

In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.

Online

Ages 12-16 years

$150

Kids Online Python with Artificial Intelligence Camp

100%

by Young Gates

Welcome to Python with AI intro program . In this program you will learn basics of python and Day One: History of python Intro to A1 with python Teachable Machine Python basics Day Two: Python programming on variables, operators Control Flow Syntax debugging Day Three: Drawing fun shapes with python Python Functions Using Functions with control flow Dialogflow chatbot using control flow Day Four: Loops in Python List in python Solving Real-Life using python Day Five: Deploy your First A1 Model Image Basics Image Manipulation using python Final Project Showcase Parents Teacher Meet / Demo Day

Online

Ages 12-16 years

$299

Coding For Little Curious Minds

100%

by Young Gates

Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.

Online

Ages 4-7 years

$125

Coding For Little Curious Minds

100%

by Young Gates

Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.

Online

Ages 4-7 years

$125

Coding For Little Curious Minds

100%

by Young Gates

Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.

Online

Ages 4-7 years

$125

Coding For Little Curious Minds

100%

by Young Gates

Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.

Online

Ages 4-7 years

$125

Coding For Little Curious Minds

100%

by Young Gates

Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.

Online

Ages 4-7 years

$125

Scratch Junior - Start Coding With Fun

100%

by Young Gates

In this course, we will learn the basics of using Scratch Jr. Students do not need to have any coding experience but should know how to work their device. Since this is for younger students, I highly advise the student having their zoom meeting on a computer and their project on a tablet that they can work on while still seeing the lesson. This will also allow them to show their work to the class as we go! Each class, the students will add to their animated story with new skills that they learn. Scratch Jr. is a visual block coding language that is perfect for prereaders. All of the blocks use images for their labels. Each of the for sessions is only 30 minutes long so that young students can stay engaged and focused the whole time. I will use screensharing to demonstrate the for the children and to guide their work. Lesson 1: Introduction -The students will be introduced to the Scratch Jr. App -We will start a new project, learn how to add characters and backgrounds and make our characters move Lesson 2: Creating/Editing Characters/Create Scenes -Students will take this class time to add/create all the characters and create programs Lesson 3: Animate our scenes -Students will learn how to animate a scene Lesson 4: Create Projects with more details

Online

Ages 4-7 years

$75

Kids Online Intro to Java Coding Camp

100%

by Young Gates

In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.

Online

Ages 12-16 years

$150

Kids Online Intro to Java Coding Camp

100%

by Young Gates

In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.

Online

Ages 12-16 years

$150

Kids Online Intro to Java Coding Camp

100%

by Young Gates

In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.

Online

Ages 12-16 years

$150

Kids Online Intro to Java Coding Camp

100%

by Young Gates

In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.

Online

Ages 12-16 years

$150

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