Art Classes Near Me
AP Computer Science Test Workshop 2025
71%
by Siliconvalley4U
Is the student struggling with computer science subject at school? Does the student aim to get a score of 5 in this test? Or simply, the student would love to have a better understanding of the subject? We are here to help you with your journey. OUR GOAL IS TO: - Master 100% of the course content through reviewing and practicing the test, and running programs. - Build solid Java programming skills, and train computational thinking - Be able to design and implement programming algorithms independently - Master how to learn and prepare the AP CS exam independently - Get ideas on building CS programming projects COURSE OUTLINE: I. OBJECT-ORIENTED PROGRAM DESIGN - The overall goal of designing a piece of software (a computer program) is to correctly solve the given problem. A. Program and Class Design 1. Problem analysis 2. Data abstraction and encapsulation 3. Class specifications, interface specifications, relationships (“is-a,” “has-a”), and extension using inheritance 4. Code reuse 5. Data representation and algorithms 6. Functional decomposition II. PROGRAM IMPLEMENTATION - Part of the problem-solving process is the statement of solutions in a precise form that invites review and analysis. A. Implementation techniques 1. Top-down 2. Bottom-up 3. Object-oriented 4. Encapsulation and information hiding 5. Procedural abstraction B. Programming constructs 1.Primitive types vs. reference types 2. Declaration: Constants, Variables, Methods and Parameters, Classes, and Interfaces 3.Text output using System.out.print and System.out.println 4. Control: Method call, Sequential execution, Conditional execution, Iteration, and Recursion 5. Expression evaluation: Numeric expressions, String expressions, and Boolean expressions, short-circuit evaluation, De Morgan’s law C. Java library classes and interfaces included in the AP Java Subset III. PROGRAM ANALYSIS - The analysis of programs includes examining and testing programs to determine whether they correctly meet their specifications. A. Testing 1. Development of appropriate test cases, including boundary cases 2. Unit testing 3. Integration testing B. Debugging 1. Error categories: compile-time, run-time, logic 2. Error identification and correction 3. Techniques such as using a debugger, adding extra output statements, or hand-tracking code. C. Runtime exceptions D. Program correctness 1. Pre- and post-conditions 2. Assertions E. Algorithm Analysis 1. Statement execution counts 2. Informal running time comparison F. Numerical representations of integers 1. Representations of non-negative integers in different bases 2. Implications of finite integer bounds IV. STANDARD DATA STRUCTURES - Data structures are used to represent information within a program: Primitive data types (int, boolean, double), Strings, Classes, Lists, and Arrays (1-dimensional and 2-dimensional) V. STANDARD OPERATIONS AND ALGORITHMS - Standard algorithms serve as examples of good solutions to standard problems. Many are intertwined with standard data structures. A. Operations on data structures 1. Traversals 2. Insertions 3. Deletions B.Searching 1. Sequential 2. Binary C.Sorting 1. Selection 2. Insertion 3. Mergesort VI. COMPUTING IN CONTEXT - An awareness of the ethical and social implications of computing systems is necessary for the study of computer science. System reliability Privacy Legal issues and intellectual property Social and ethical ramifications of computer use "SiliconValley4u is a great choice for AP Comp Sci Tutoring. They are subject matter experts and extremely professional. When my daughter was struggling with AP Comp Sci they quickly made themselves available for consultation and got her back on track with excellent tutoring. She ended up scoring very well on her AP test. Akhil Y is a very patient tutor for AP Comp Sci Principles and AP Comp Sci A." - Alex M (Yelp review)
Online
Ages 12-18 years
Drawing/Painting Wednesdays 3:30 Virtual - April
by Kimberly V. Art
In Drawing/Painting Class we will create a variety of fine art projects focusing on technique and style, composition, brushwork, and systematic practice. KVArteest will give input on our subject matter, as we together decide what we want to learn.
Online
Ages 7-19 years
Drawing/Painting Wednesdays 5:00 Virtual - April
by Kimberly V. Art
In Drawing/Painting Class we will create a variety of fine art projects focusing on technique and style, composition, brushwork, and systematic practice. KVArteest will give input on our subject matter, as we together decide what we want to learn.
Online
Ages 7-19 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Scratch Junior - Start Coding With Fun
100%
by Young Gates
In this course, we will learn the basics of using Scratch Jr. Students do not need to have any coding experience but should know how to work their device. Since this is for younger students, I highly advise the student having their zoom meeting on a computer and their project on a tablet that they can work on while still seeing the lesson. This will also allow them to show their work to the class as we go! Each class, the students will add to their animated story with new skills that they learn. Scratch Jr. is a visual block coding language that is perfect for prereaders. All of the blocks use images for their labels. Each of the for sessions is only 30 minutes long so that young students can stay engaged and focused the whole time. I will use screensharing to demonstrate the for the children and to guide their work. Lesson 1: Introduction -The students will be introduced to the Scratch Jr. App -We will start a new project, learn how to add characters and backgrounds and make our characters move Lesson 2: Creating/Editing Characters/Create Scenes -Students will take this class time to add/create all the characters and create programs Lesson 3: Animate our scenes -Students will learn how to animate a scene Lesson 4: Create Projects with more details
Online
Ages 4-7 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Coding For Little Curious Minds
100%
by Young Gates
Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.
Online
Ages 4-7 years
Coding For Little Curious Minds
100%
by Young Gates
Coding is a part of the computer science curriculum that is currently lacking in schools. I believe that all kids can code and it allows them to become creators and inventors, which is what we need our children to do as they get older. Students will learn the very basics of what coding is. 1. Compare coding and giving a character a command. 2. Watch a video that explains how coding relates to us, coding, algorithms and debugging. 3. Work together to get the character, home by providing a code. 4. Work on code.org to begin coding tasks together as a group. Coding is a great way to build social and emotional skills that include, perseverance, resilience and problem solving as well as creativity and innovation. Students will learn vocabulary words, algorithm, program and debugging. They will begin to understand how to give a specific set of directions, and when they directions don't work, they will be able to find the mistake and fix it. They will also learn why coding is important.
Online
Ages 4-7 years
Kids Online Scratch Coding Camp
100%
by Young Gates
In this class I will be teaching Scratch right from Scratch. We will go over each of the functionalities of Scratch at a beginner's level pace. During this week program we will be covering various topics- Topics will be taught through projects covering different aspects every time - - Learning to run Scratch on your computer - Understanding the Scratch interface - Adding, deleting and changing characters - Adding backdrops - Performing simple movements -Understanding the looks and the sounds of the sprites - Understanding animations - Understanding loops - Understanding sensing and operators - Understanding Variables - Understanding broadcasting and clones Scratch runs on browser. Learners must be familiar with screen share. The beauty of Scratch is that it is a wide open platform for creators to express themselves. You can create stories, games, art, animations, and more! The goal of this class is that each learner will end up with unique projects, and the tools needed to continue creating long after class is over! It will be nice if students have their logins when the class starts to save all their work in one account for reference.
Online
Ages 8-12 years
Kids Online Scratch Coding Camp
100%
by Young Gates
In this class I will be teaching Scratch right from Scratch. We will go over each of the functionalities of Scratch at a beginner's level pace. During this week program we will be covering various topics- Topics will be taught through projects covering different aspects every time - - Learning to run Scratch on your computer - Understanding the Scratch interface - Adding, deleting and changing characters - Adding backdrops - Performing simple movements -Understanding the looks and the sounds of the sprites - Understanding animations - Understanding loops - Understanding sensing and operators - Understanding Variables - Understanding broadcasting and clones Scratch runs on browser. Learners must be familiar with screen share. The beauty of Scratch is that it is a wide open platform for creators to express themselves. You can create stories, games, art, animations, and more! The goal of this class is that each learner will end up with unique projects, and the tools needed to continue creating long after class is over! It will be nice if students have their logins when the class starts to save all their work in one account for reference.
Online
Ages 8-12 years
Kids Online Scratch Coding Camp
100%
by Young Gates
In this class I will be teaching Scratch right from Scratch. We will go over each of the functionalities of Scratch at a beginner's level pace. During this week program we will be covering various topics- Topics will be taught through projects covering different aspects every time - - Learning to run Scratch on your computer - Understanding the Scratch interface - Adding, deleting and changing characters - Adding backdrops - Performing simple movements -Understanding the looks and the sounds of the sprites - Understanding animations - Understanding loops - Understanding sensing and operators - Understanding Variables - Understanding broadcasting and clones Scratch runs on browser. Learners must be familiar with screen share. The beauty of Scratch is that it is a wide open platform for creators to express themselves. You can create stories, games, art, animations, and more! The goal of this class is that each learner will end up with unique projects, and the tools needed to continue creating long after class is over! It will be nice if students have their logins when the class starts to save all their work in one account for reference.
Online
Ages 8-12 years
Kids Online Scratch Coding Camp
100%
by Young Gates
In this class I will be teaching Scratch right from Scratch. We will go over each of the functionalities of Scratch at a beginner's level pace. During this week program we will be covering various topics- Topics will be taught through projects covering different aspects every time - - Learning to run Scratch on your computer - Understanding the Scratch interface - Adding, deleting and changing characters - Adding backdrops - Performing simple movements -Understanding the looks and the sounds of the sprites - Understanding animations - Understanding loops - Understanding sensing and operators - Understanding Variables - Understanding broadcasting and clones Scratch runs on browser. Learners must be familiar with screen share. The beauty of Scratch is that it is a wide open platform for creators to express themselves. You can create stories, games, art, animations, and more! The goal of this class is that each learner will end up with unique projects, and the tools needed to continue creating long after class is over! It will be nice if students have their logins when the class starts to save all their work in one account for reference.
Online
Ages 8-12 years
Kids Online Scratch Coding Camp
100%
by Young Gates
In this class I will be teaching Scratch right from Scratch. We will go over each of the functionalities of Scratch at a beginner's level pace. During this week program we will be covering various topics- Topics will be taught through projects covering different aspects every time - - Learning to run Scratch on your computer - Understanding the Scratch interface - Adding, deleting and changing characters - Adding backdrops - Performing simple movements -Understanding the looks and the sounds of the sprites - Understanding animations - Understanding loops - Understanding sensing and operators - Understanding Variables - Understanding broadcasting and clones Scratch runs on browser. Learners must be familiar with screen share. The beauty of Scratch is that it is a wide open platform for creators to express themselves. You can create stories, games, art, animations, and more! The goal of this class is that each learner will end up with unique projects, and the tools needed to continue creating long after class is over! It will be nice if students have their logins when the class starts to save all their work in one account for reference.
Online
Ages 8-12 years
Kids Online Python Camp
100%
by Young Gates
In this course, students will learn python tools, variables, data types, string manipulation, operators,, and more. First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Class 1: Python tools, setup, and various options available. Rules of programming in general. Data Types - integer , decimal , String and Boolean will be discussed Class 2: String manipulation and operations Class 3: Data Structure - List and if functions Class 4: Build couple of programs in python. If the student enjoys the first month then they can advance to more topics as well.
Online
Ages 11-14 years
Kids Online Python Camp
100%
by Young Gates
In this course, students will learn python tools, variables, data types, string manipulation, operators,, and more. First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Class 1: Python tools, setup, and various options available. Rules of programming in general. Data Types - integer , decimal , String and Boolean will be discussed Class 2: String manipulation and operations Class 3: Data Structure - List and if functions Class 4: Build couple of programs in python. If the student enjoys the first month then they can advance to more topics as well.
Online
Ages 11-14 years
Kids Online Intro to Java Coding Camp
100%
by Young Gates
In this course, students will learn Java tools, variables, data types, operators, Taking input, and programs First, the concepts are explained, followed by coding examples. Students will get a chance to execute the code as well. They will be challenged with additional exercises to deepen their knowledge. Students need a laptop and internet connection. NO ipads and tablets. The break-up of the syllabus in the course will be: Format/Modules: 1. Variables and data types: Start building student class by defining variables 2. Operators 3. Taking Input from User and creating programs 4. Apply the concepts to build more programs.. Cover Conditions if possible • Homework will be sent after each class.
Online
Ages 12-16 years
Kids Online Fast Math Camp
100%
by Young Gates
1. Learn tables from 1 to 99 within seconds 2. Mental Addition 3. Mental Subtraction techniques 4. Mental Multiplication multidimensional Advantages of learning: These are tricks and shortcuts are for competitive, regular exams and everyday calculations Increase Calculation Speed and Accuracy Improves Confidence and Concentration Builds interest in Math
Online
Ages 10-15 years
Kids Online Python with Artificial Intelligence Camp
100%
by Young Gates
Welcome to Python with AI intro program . In this program you will learn basics of python and Day One: History of python Intro to A1 with python Teachable Machine Python basics Day Two: Python programming on variables, operators Control Flow Syntax debugging Day Three: Drawing fun shapes with python Python Functions Using Functions with control flow Dialogflow chatbot using control flow Day Four: Loops in Python List in python Solving Real-Life using python Day Five: Deploy your First A1 Model Image Basics Image Manipulation using python Final Project Showcase Parents Teacher Meet / Demo Day
Online
Ages 12-16 years
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