Academic Activities Near Me
30min Private Online Piano Lessons (Online)
by Anahid Syourapian Piano School
Do you have a budding musician on your hands? Register them in an online session with one of our teachers from Anahid Syourapian Piano School! Kids (ages four and up) can try their hand at learning the piano through a variety of activities and exercises for all levels and abilities. The teachers customize their lessons based on each individual students' needs and goals, so even newbies can give it a go. Kids will learn jazz, pop and other styles in music, but the main concentration will be in classical music. Piano lessons will focus on classical music, ear training and theory. The teachers will love to share their experiences, knowledge and patience with their students. Each lesson will allow both teachers and students to get to know each other so teachers can plan their lessons accordingly! Note: You need a keyboard or piano for this lesson. To contact the studio directly, please e-mail us at anahids@yahoo.com or call/text to 347-645-2450
Online
Ages 6-97 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Python for beginners 2025
71%
by Siliconvalley4U
A. Course Overview This Python Programming course is a program designed to introduce students to the fundamentals of coding. No prior programming experience is necessary—students only need basic computer usage skills. B. Teaching Strategies The course materials cater to diverse learning styles, combining written text with engaging multimedia content. Delivered entirely online, the course offers flexibility for students to learn seamlessly from home or in the classroom. Key chapters focus on Python programming and computer science principles, while supplemental lessons cover topics such as computing ethics, career exploration, and societal impacts of technology. Teachers may tailor lessons to meet state standards or student interests. The course culminates in an optional Creative Project, which can be completed individually or in small groups, fostering collaboration and hands-on application of programming skills. C. Course Planner The curriculum is designed for daily lessons lasting 45-60 minutes. Each chapter includes: • One lesson per day (including quizzes). • One day per chapter lab activity. • One day per chapter test. Larger labs may require additional time. D. Chapters and Objectives Chapter 1: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter 2: Working with Data • Data Types and Variables • Numeric and String Variables Chapter 3: Input and Output • Printing Parameters • User Input • String Formatting Chapter 4: Making Decisions • Logical Expressions and Operators • The “if” Statement • Complex Expressions Chapter 5: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter 6: Lists and Loops • Lists, Tuples, and Functions • “For” and “While” Loops Chapter 7: Numeric and Data • Dates, Times, and Math Libraries • Random Numbers Chapter 8: Working with Strings • String Functions • Input Validation with “try/except” Chapter 9: Functions • Writing and Calling Functions • Local and Global Scope Chapter 10: Python Classes • Object-Oriented Programming Basics Chapter 11: Class Instances • Creating and Managing Objects Chapter 12: Food Fight Project • Developing a Python-based Game Chapter 13: Creative Project • Design, Coding, Testing, and Team Collaboration Supplemental Lessons • Python on Your Computer: Installing Python, Using IDEs, and Managing Projects. • Computers and Society: Global Computing, Digital Identity, and Artificial Intelligence.
Online
Ages 8-18 years
Brass Instrumental Lessons
by Celebration Sounds Music Studio
Connecting via Google Meet, I work one-on-one with your student to help them grow in their abilities as a player and musician. My personalized approach ensures that each lesson is tailored to meet the unique needs and goals of your student. I provide comprehensive music lessons that cover a wide range of skills, including: • Instrument technique and mastery • Musical theory and reading sheet music • Building a strong practice routine • Performance preparation and confidence-building To ensure that my teaching style is the right fit for your student, I offer a free introductory lesson. This gives both the student and I an opportunity to get to know each other, discuss goals, and create a personalized learning plan. Why Choose Online Lessons? Online music lessons via Google Meet offer several advantages: • Convenience of learning from home • Flexible scheduling to fit your busy life Join me on this musical journey and watch your student flourish as a skilled and confident musician!
Online
Ages 10-18 years
FREE Virtual Workshop! “Cupid’s Communication!- Valentine’s Day Impromptu Speech Workshop (Grades 2-4)
97%
by Highest Speak
For Grades 2-4! It’s that time of Year! Have your kids join us for a super fun Valentine’s themed Public Speaking Workshop! We will teach some fundamentals of speech performance and play some hilarious Valentine’s themed Impromptu Games to practice what we learn! Let’s have a blast celebrating Valentine’s Day the Highest Speak way!
Online
All ages
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
sibling discount
MDV Online: Creator's Workshop
100%
by Masters of the Dungeon Verse
*Registrants who are new to Masters of the Dungeon Verse will have a 10-minute video call with the director, Mr. Adam, just to meet and get to know you. Please contact greetings@mdv.world if it's your first time registering!* We'll work independently outside of class time and receive feedback and guidance at meetings. The workshop will focus on constructive criticism and analysis from both teachers and classmates. It will also feature a lesson relevant to the creative process to help guide our progress.
Online
Ages 11-17 years
Python for beginners 2025
71%
by Siliconvalley4U
A. Course Overview This Python Programming course is a program designed to introduce students to the fundamentals of coding. No prior programming experience is necessary—students only need basic computer usage skills. B. Teaching Strategies The course materials cater to diverse learning styles, combining written text with engaging multimedia content. Delivered entirely online, the course offers flexibility for students to learn seamlessly from home or in the classroom. Key chapters focus on Python programming and computer science principles, while supplemental lessons cover topics such as computing ethics, career exploration, and societal impacts of technology. Teachers may tailor lessons to meet state standards or student interests. The course culminates in an optional Creative Project, which can be completed individually or in small groups, fostering collaboration and hands-on application of programming skills. C. Course Planner The curriculum is designed for daily lessons lasting 45-60 minutes. Each chapter includes: • One lesson per day (including quizzes). • One day per chapter lab activity. • One day per chapter test. Larger labs may require additional time. D. Chapters and Objectives Chapter 1: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter 2: Working with Data • Data Types and Variables • Numeric and String Variables Chapter 3: Input and Output • Printing Parameters • User Input • String Formatting Chapter 4: Making Decisions • Logical Expressions and Operators • The “if” Statement • Complex Expressions Chapter 5: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter 6: Lists and Loops • Lists, Tuples, and Functions • “For” and “While” Loops Chapter 7: Numeric and Data • Dates, Times, and Math Libraries • Random Numbers Chapter 8: Working with Strings • String Functions • Input Validation with “try/except” Chapter 9: Functions • Writing and Calling Functions • Local and Global Scope Chapter 10: Python Classes • Object-Oriented Programming Basics Chapter 11: Class Instances • Creating and Managing Objects Chapter 12: Food Fight Project • Developing a Python-based Game Chapter 13: Creative Project • Design, Coding, Testing, and Team Collaboration Supplemental Lessons • Python on Your Computer: Installing Python, Using IDEs, and Managing Projects. • Computers and Society: Global Computing, Digital Identity, and Artificial Intelligence.
Online
Ages 6-18 years
Python for Beginners
71%
by Siliconvalley4U
A. Course Overview: The Python Programming curriculum is a one-semester course covering topics typically found in introductory computer programming (coding) courses. Other introductory programming courses are not required; students merely need to have typical computer usage skills prior to starting this course. B. Teaching Strategies: The course material is designed to appeal to a variety of students, from traditional learners who thrive on written text to audio-visual students who enjoy a multi-media format. All content is delivered through an online system that allows students to work seamlessly both in the classroom and at home. The main chapters concentrate on Python programming and computer science topics. Certain states may require additional topics ranging from computing ethics and security to career exploration to the impact of computers on modern society. The course contains additional supplemental chapters at the end that can optionally be used to meet common state requirements. Teachers may choose to assign Supplemental Lessons as desired to meet state standards or student interest. The final “Creative Project” is optional and can be completed in small groups C. Course Planner: Some classes may move faster or slower than the suggested pace. The planner assumes students are working daily with approximately 45 to 60 minutes of class time. In most cases, the planner estimates one day per lesson (including the lesson quiz), one day per graded chapter activity (lab), and one day per chapter test. Some larger labs are assigned more time. D. Reading and Objectives: Chapter One: Fundamentals of Python • Introduction to Python • Running Python Programs • Writing Python Code Chapter Two: Working with Data • Data Types and Variables • Using Numeric Variables • Using String Variables Chapter Three: Input and Output • Printing with Parameters • Getting Input from a User • String Formatting Chapter Four: Making Decisions • Logical Expressions • The “if” Statement • Logical Operators • More Complex Expressions Chapter Five: Finding and Fixing Problems • Types of Errors • Troubleshooting Tools • Using the Python Debugger Chapter Six: Lists and Loops • Lists and Tuples • List Functions • “For” Loops • “While” Loops Chapter Seven: Numeric and Data • Dates and Times • Advanced Data and Time Management • Random Numbers • The Math Library Chapter Eight: Working with Strings • Character Data • String Functions • Input Validation with “try / except” Chapter Nine: Functions • Writing and Calling Functions • Function Inputs and Outputs • Local and Global Scope Chapter Ten: Python Classes • Thinking about Objects • Class Variables and Methods • Managing Class Files Chapter Eleven: Class Instances • Creating Objects with Instance Data • Instance Methods • Managing Objects Chapter Twelve: Food Fight Project • Introducing “Food Fight” Chapter Thirteen: Creative Project Requirements (Scale as desired to meet available time) Design • Project Life-cycles and teams Coding Testing Supplemental Chapter One: Python on Your Computer • Installing Python • Managing Projects • Using the Python IDE Supplemental Chapter Two: Computers and Individual exercises per lesson Modern Society • Global Computing Issues • Managing Your Digital Identity • Impact of Computing • Artificial Intelligence Classes will be taught online (Zoom Links will be provided once registration is done) Let's head towards our goal to become a Python Programming master!
Online
Ages 6-18 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
Learn Secrets of the Rubiks Cube
100%
by Young Gates
Join us in a fun 5 day course to learn secrets of the world's most popular puzzle toy! By the end of our week long camp, your child will build confidence, improve spatial thinking abilities, improve patience, and have fun! Decision making techniques taught through the Rubiks cube course can help improve your child's thinking in other academic subjects. Let's connect and learn this valuable skill.
Online
Ages 9-16 years
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